FIELD BRIEFING
BATTLE ZERO
The genesis event that turns the first WAR holders into the first players.
ONE MOBILIZATION
GENESIS CLAIM→ETH/WETH MOBILIZATION→ADDITIONAL WAR CLAIM→PROTOCOL LP→WAR LOCK→BATTLE ZERO→SETTLEMENT→DAILY WAR
Battle Zero combines the Genesis distribution, additional fixed-supply WAR acquisition, protocol-owned WETH, initial WAR liquidity, the first prize pool, and the first playable battle.
THE 72-HOUR WINDOW
| Rule | Launch value |
|---|---|
| Eligible wallets | Finalized Genesis recipients plus valid Draft wallets |
| Accepted asset | Native ETH or canonical WETH |
| Additional WAR available | Up to 5,000,000 existing WAR |
| Target | 1 WETH |
| Per-wallet range | 0.005 to 0.05 WETH |
| Allocation | Pro-rata after the window closes |
No new WAR is minted. Additional WAR comes from the existing liquidity allocation. Oversubscription has no first-block advantage.
FROM MOBILIZATION TO LIQUIDITY
All accepted WETH moves to the immutable WAR Liquidity Reserve. The first Protocol Safe-owned WAR/WETH position uses the exact finalized totalClaimableWar to totalWeth ratio, preserving the participant clearing rate.