WWAR CHESTTHE WAR ROOM
ROBINHOOD CHAIN
FIELD MANUALGET DRAFTED
LAUNCH MECHANIC

FIELD BRIEFING

BATTLE ZERO

The genesis event that turns the first WAR holders into the first players.

ONE MOBILIZATION

GENESIS CLAIMETH/WETH MOBILIZATIONADDITIONAL WAR CLAIMPROTOCOL LPWAR LOCKBATTLE ZEROSETTLEMENTDAILY WAR

Battle Zero combines the Genesis distribution, additional fixed-supply WAR acquisition, protocol-owned WETH, initial WAR liquidity, the first prize pool, and the first playable battle.

THE 72-HOUR WINDOW

RuleLaunch value
Eligible walletsFinalized Genesis recipients plus valid Draft wallets
Accepted assetNative ETH or canonical WETH
Additional WAR availableUp to 5,000,000 existing WAR
Target1 WETH
Per-wallet range0.005 to 0.05 WETH
AllocationPro-rata after the window closes

No new WAR is minted. Additional WAR comes from the existing liquidity allocation. Oversubscription has no first-block advantage.

FROM MOBILIZATION TO LIQUIDITY

All accepted WETH moves to the immutable WAR Liquidity Reserve. The first Protocol Safe-owned WAR/WETH position uses the exact finalized totalClaimableWar to totalWeth ratio, preserving the participant clearing rate.